The Divinity Developer Details Its Use of Generative AI for New Project

The studio behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently teased its next major project, sparking significant excitement within the gaming community. However, follow-up statements from the company's lead designer have brought clarity to the conversation, focusing on the studio's approach toward machine learning.

AI as a Creative Assistant, Not a Substitute

In a new message, the studio's founder detailed that the team is utilizing machine learning for certain ancillary functions. These include enhancing pitch decks, generating initial visual ideas, and creating draft text.

Crucially, Vincke made clear that the end content in the game will be created exclusively by actual writers. "Our team is writing every line in-house," he affirmed.

Larian is continuously expanding our roster of concept artists and are busily assembling writing teams.

Given that visual development is being explicitly referenced — we presently have twenty-three concept artists and have roles to fill for additional talent.

All our efforts we do is additive and designed to having people spend additional energy on making content.

Every machine learning application used well is a boost to a developer's routine, not a replacement for their talent.

Addressing Concerns and Clarifying the Vision

The admission of using AI initially provoked unease among a segment of the community. In response, Vincke issued more clarification on social media.

"Our team utilizes AI tools to gather inspiration, just like we use search engines and art books," he explained. "During the very early planning process we use it as a basic framework for structure which we then substitute with hand-crafted artwork."

He continued, "Larian brings on artists for their creative vision, not for their capacity to execute what a machine suggests."

Focused Uses for Machine Learning

Vincke had previously broken down the company's practical method to AI and ML, defining its use into primary areas:

  • Streamlining Repetitive Work: This encompasses polishing mocap data, voice editing, and technical processes like adjusting assets for various species.
  • Accelerated Iteration: Using tools to speedily create rough mock-ups of scenarios to test concepts before complete development.
  • Long-Term Aspirations: Exploring how machine learning could eventually facilitate new forms of reactivity, particularly in managing unforeseen permutations in a detailed game universe.

He clearly stated that central narrative disciplines — such as visual art — are are in no way areas where the studio is reducing artistic talent. On the contrary, Larian is expanding its staff in these precise positions.

"We are not releasing a game with any AI components, and we are certainly not planning on cutting teams to replace them with artificial intelligence," Vincke stated definitively.

Kristin Lopez
Kristin Lopez

A historian and writer passionate about uncovering the hidden stories of ancient dynasties and their influence on modern society.